Survival automation library
Build better Minecraft farms Material lists and the best tutorials for 35 major farms, spanning resource, mob, food, and XP builds, all in one place.
35 Detailed guides
3 Difficulty levels
Material amounts are approximate and vary by design. Use them as a shopping-list starting point, then follow the linked tutorial for the exact build. Video links point to current tutorial searches, so results stay up to date as new builds are published.
All Resource Mob / Combat Food / Crop XP Easy Medium Hard
Resource Farms
Iron Farm (Villager + Golem) medium Yields: Iron ingots (200+/hr) — tools, armor, hoppers, anvils, rails, buckets
Materials needed 3 villagers (minimum; one gets scared to trigger golem spawns) ~20 beds 2 water buckets 2–4 hoppers + 1–2 chests ~12 fences / fence gates ~4 torches 1 stack (64) cobblestone or building blocks 1 zombie or 1 zombie villager 1 name tag (optional, keeps the zombie) ~10 glass or wall blocks Watch current tutorials ↗ Overworld, near/inside your base. Works on Java & Bedrock (rates differ).
Gold Farm (Zombified Piglin, Nether) medium Yields: Gold nuggets/ingots, rotten flesh, swords, XP — bartering, powered rails, armor
Materials needed 1 stack (64) magma blocks (spawn platform) 2–3 stacks (128–192) slabs (spawn-proofing) 3–5 hoppers + 1–2 chests ~16 trapdoors ~5 stacks (320) building blocks ~1 stack (64) ladders 1 water bucket (Overworld-portal variant) 10 obsidian (portal variant) 1 Looting III sword Watch current tutorials ↗ Nether Wastes biome, near max build height for best rates.
Sugarcane Farm easy Yields: Sugarcane → paper & sugar — books, maps, rockets, cakes, trading
Materials needed 1 stack (64) sugarcane to start ~1 stack (64) dirt, sand, or mud 1 water bucket per row 1 observer per column 1 piston per column ~1 stack (64) building blocks 2–4 hoppers + 1 chest ~10 redstone dust (only if using a clock) Watch current tutorials ↗ Anywhere near water. Works on Java & Bedrock.
Bamboo Farm easy Yields: Bamboo — furnace fuel, scaffolding, panda breeding; faster than sugarcane
Materials needed 1 stack (64) bamboo to start ~1 stack (64) dirt, sand, gravel, or podzol (no water needed) 1 observer per column 1 piston per column ~1 stack (64) building blocks 2–4 hoppers + 1 chest Watch current tutorials ↗ Same design as sugarcane — can share one build. Java & Bedrock.
Cobblestone / Stone Generator easy Yields: Cobblestone or stone — building, smelting XP, mason villager trades
Materials needed 1 water bucket (or 1 ice block) 1 lava bucket ~10 building blocks (to shape the trench) 1 piston (automatic designs) ~6 redstone dust + 1 repeater (automatic designs) 1–2 hoppers + 1 chest (collection designs) a few stairs (waterlogged, stone-generator variant) Watch current tutorials ↗ Anywhere, including the Nether (cobblestone only).
Cactus Farm easy Yields: Cactus — green dye, smelting XP, mob-damage fences
Materials needed ~16 cactus to start 1 sand block per cactus (~16+) 1 observer + 1 piston per column 2–4 hoppers + 1 chest ~1 stack (64) building blocks (frame/walls) Watch current tutorials ↗ On sand, anywhere. Pairs well with a smelting farm for free XP.
Tree / Wood Farm easy Yields: Logs, saplings, apples — building, sticks, charcoal, tools
Materials needed ~8 saplings to start ~1 stack (64) bone meal (optional, speeds growth) dirt or grass blocks (1 per tree) 1 piston + 1 observer per tree (auto-harvest) 2–4 hoppers + 1 chest ~2 stacks (128) building blocks (frame) Watch current tutorials ↗ Anywhere with open space above for growth.
Lava Farm (Dripstone) easy Yields: Lava — best furnace fuel in the game, obsidian crafting
Materials needed 1 lava bucket (starter) ~10+ dripstone blocks (more = faster drip) a few glass blocks 1 cauldron per drip point ~16 building blocks (frame/support) Watch current tutorials ↗ Anywhere — compact, cheap, great early automation.
Villager Breeder medium Yields: Villagers for trading halls, iron farms, crop farms, and village expansion
Materials needed 2 adult villagers 3+ beds (add one for every new villager) ~1 stack carrots, potatoes, or bread ~2 stacks building blocks 8–16 trapdoors 1 water bucket 1 boat or minecart for transport Watch current tutorials ↗ Overworld, at least 48 blocks from other claimed beds for the simplest designs.
Moss & Bone Meal Farm medium Yields: Moss blocks, carpets, azalea, seeds, and renewable bone meal
Materials needed 1 moss block 1 stone generator or ~2 stacks stone 4–8 pistons 2 observers ~24 redstone dust + 4 repeaters 4–8 hoppers + 2 chests 2–4 composters 1 water bucket Watch current tutorials ↗ Overworld, preferably in a loaded area near your storage system.
Mob & Combat Farms
Creeper Farm (Gunpowder) medium Yields: Gunpowder (1700–3500+/hr), music discs, XP — TNT, fireworks/rockets
Materials needed ~1 stack (64) trapdoors (lower the ceiling to exclude tall mobs) ~5 stacks (320) building blocks (platform + walls) 2–4 water buckets 1 cat or 1 snow golem (optional — herds/scares creepers) a few magma blocks or campfires (kill mechanism) 2–4 hoppers + 1–2 chests ~2 stacks (128) slabs (spawn-proofing) 1 Looting III sword (manual finishing kills) Watch current tutorials ↗ Best over ocean biomes to reduce competing spawns.
Ghast Farm (Gunpowder + Ghast Tears) hard Yields: Gunpowder, ghast tears — end crystals, dried ghasts, Regeneration potions
Materials needed ~10 stacks building blocks (large enclosure) ~2 stacks slabs or carpet (floor spawn-proofing) water or lava — a few buckets (kill mechanism) 3–6 hoppers + 2 chests ~1 stack glass or barrier blocks 2–3 Fire Resistance potions (to build safely) Watch current tutorials ↗ Soul Sand Valley in the Nether — ghasts spawn far more there.
Guardian Farm (Ocean Monument) hard Yields: Prismarine, raw cod, ink sacs, sponges (elder guardians), huge XP
Materials needed ~10 sponges (drain the monument; from elder guardian kills) several stacks sand (draining aid / walls) ~20 stacks building blocks (spawning chamber) water buckets (several) ~1 stack signs (control water flow) magma blocks or campfires (kill mechanism) 4–8 hoppers + 2–3 chests 10 obsidian + flint and steel (portal-based designs) blue ice (optional, fast mob transport) Watch current tutorials ↗ At an ocean monument in a deep ocean; clear the 3 elder guardians first.
Wither Trap (Nether Stars) hard Yields: Nether stars (for beacons) + huge XP
Materials needed 4 soul sand or soul soil (T-shape to summon) 3 wither skeleton skulls (farmed in Nether fortresses) ~1 stack (64) obsidian or explosion-proof blocks (kill chamber) 1 anvil (to pin the wither in place) 1 bow/crossbow + ~1 stack arrows, or a strong melee weapon 2–4 golden apples and/or potions (survivability) 2 hoppers + 1 chest Watch current tutorials ↗ A repeatable summon-and-kill trap; build a containment box in the Overworld or End.
Raid Farm (Totems & Emeralds) hard Yields: Totems of Undying, emeralds, redstone, iron, saddles
Materials needed 1 villager with a bell (trigger/reset raids) 1 boat (transport the villager) ~8 stacks building blocks (platforms + kill chamber) water buckets (funneling) 3–6 hoppers + 2 chests 1 Bad Omen source (kill a raid captain) strong armor + weapon (evokers/vindicators hit hard) Watch current tutorials ↗ Away from any village, in an open flat area so mobs funnel predictably.
Drowned Farm (Tridents & Copper) medium Yields: Tridents, nautilus shells, copper ingots, rotten flesh, XP
Materials needed ~6 stacks building blocks (tower over ocean) water buckets (flood the spawn floor) ~2 stacks blocks to dim the light (roof/canopy) ~16 trapdoors (funnel) 2–4 hoppers + 1–2 chests a few magma blocks (or a manual kill setup) Watch current tutorials ↗ Over open ocean where drowned are known to spawn.
Slime Farm medium Yields: Slimeballs — sticky pistons, leads, magma cream, slime blocks
Materials needed 1 confirmed slime chunk (locate it first) ~4 stacks (256) building blocks (multi-layer platform) ~2 stacks slabs (spawn-proofing) 2 water buckets 2 hoppers + 1 chest a few magma blocks or a campfire (kill mechanism) Watch current tutorials ↗ Below Y=40 inside a confirmed slime chunk, or a swamp at night.
Witch Farm hard Yields: Redstone, glowstone, gunpowder, sugar, bottles, sticks, and spider eyes
Materials needed 1 located witch hut or suitable swamp spawn area ~8 stacks building blocks ~4 stacks slabs for spawn-proofing 8–16 water buckets 16+ trapdoors 8–12 hoppers + 4 chests 1 Looting III sword (manual-kill designs) Watch current tutorials ↗ A swamp witch-hut area; exact mechanics and rates differ between Java and Bedrock.
Food, Crop & Animal Farms
Automatic Crop Farm (Wheat / Carrot / Potato) easy Yields: Wheat, carrots, potatoes, seeds — food, breeding, trading
Materials needed ~1 stack (64) farmland (hoe + tilled dirt) water source blocks (1 per 4×4 area) 1 stack starter seeds / carrots / potatoes 1 farmer villager (auto-harvest designs) 1 composter + 1 hopper (job block) 2–4 hoppers + 1 chest 1 piston + water (non-villager harvester designs) Watch current tutorials ↗ Near your base or trading hall. Java & Bedrock.
Automatic Cow / Animal Farm easy Yields: Cooked beef/porkchop, leather, XP
Materials needed 2+ breeding animals (cows, pigs, etc.) ~1 stack (64) wheat (or animal food) for breeding ~20 fences or building blocks (pen) 1 lava block or campfire (auto-cook kill mechanism) 2 hoppers + 1 chest 1 dispenser + 1 button (semi-auto killing designs) Watch current tutorials ↗ Anywhere — ideally tucked underground or near base.
AFK Fishing Farm easy Yields: Fish, enchanted books, name tags, saddles, treasure
Materials needed 1 fishing rod (Lure III recommended) 1 water pool (1×1 minimum) 1 trapdoor (AFK auto-fishing mechanic) 1 note block or observer (full-auto designs) 1–2 hoppers + 1 chest 1 water bucket Watch current tutorials ↗ A small enclosed pool, ideally indoors to avoid weather.
Bee / Honey Farm easy Yields: Honey bottles, honeycomb — food, candles, beehives, honey blocks
Materials needed 1 beehive or bee nest 2+ bees (to breed) a few flowers nearby (pollination) 1 campfire (collect without angering bees) glass bottles or 1 shears ~16 building blocks (housing) Watch current tutorials ↗ Near flower fields for pollination efficiency.
Automatic Wool Farm easy Yields: Wool (all 16 colors) — beds, carpets, paintings, banners
Materials needed 1 sheep per color (up to 16 for a full rainbow farm) 1 dispenser per sheep, loaded with shears ~10 redstone dust + 1 clock or button ~1 stack (64) building blocks (pens) 1 hopper per pen + chests grass blocks under the sheep (wool regrows from eating grass) Watch current tutorials ↗ Near your base — cheap utility build.
Kelp Farm easy Yields: Kelp and dried kelp blocks — food, composting, and renewable furnace fuel
Materials needed 16+ kelp to start 1 water source per growing column 1 observer per column 1 piston per column 2–4 hoppers + 1 chest ~1 stack glass or building blocks 1 furnace or smoker for dried kelp Watch current tutorials ↗ Anywhere with room for water columns; compact enough to build beside a base.
XP Farms
Skeleton Spawner XP Farm (Bones & Arrows) medium Yields: Bones, arrows, bows, XP, occasional enchanted gear — bones make bone meal
Materials needed 1 mob spawner (dungeon) or a dark spawning room ~2 stacks (128) building blocks (sealed 9×9 room) 2 water buckets (to funnel mobs) a few signs or trapdoors (hold water back from the drop shaft) ~1 stack (64) torches (light everywhere except the farm) 2–3 hoppers + 1 hopper minecart 1–2 chests item sorter (optional) Watch current tutorials ↗ Built around a natural dungeon spawner underground.
Enderman XP & Ender Pearl Farm hard Yields: Massive XP plus ender pearls — one of the fastest late-game enchanting farms
Materials needed ~15+ stacks building blocks (void platform, 43+ blocks from any island) 1 endermite (optional — lures endermen) 1 name tag (to anchor the endermite) 2 water buckets ~4 stacks slabs or carpet (spawn-proofing) ~1 stack (64) leaves or blocks (chute) 3–6 hoppers + 2 chests 1 ender pearl (to make endermite bait, if used) Watch current tutorials ↗ The End, far from any island, near build height / void level.
Nether Portal Gold + XP Farm easy Yields: XP + gold — no spawner needed, great early/mid game
Materials needed 10 obsidian (portal frame) 1 flint and steel ~10 redstone dust + 1 clock circuit (flick the portal on/off) ~8 trapdoors 1–2 water buckets (chute) 1 trident (trident-killer mechanism) 2 hoppers + 1 chest Watch current tutorials ↗ High in the sky within the Nether. Great for Bedrock.
Infestation Spawner XP Farm medium Yields: Massive XP from a boosted natural spawner
Materials needed 1 brewing stand + blaze powder 1 nether wart a few spider eyes gunpowder (for the splash-potion variant) stone or glass blocks for a contained kill chamber 1+ Potion of Infestation ~1 stack building blocks (spawner room) Watch current tutorials ↗ Requires a located dungeon/mineshaft spawner. Bedrock-focused.
Zombie Spawner XP Farm easy Yields: XP, rotten flesh, iron, carrots, potatoes, and occasional enchanted equipment
Materials needed 1 zombie spawner in a monster room ~2 stacks building blocks for a sealed 9×9 room 2 water buckets 8–16 signs or trapdoors 1 soul sand block + kelp (optional bubble elevator) 2–3 hoppers + 1–2 chests 1 strong sword, ideally with Looting Watch current tutorials ↗ Built around a zombie spawner in an underground monster room. Java & Bedrock designs differ slightly.
Spider Spawner XP Farm medium Yields: XP, string, spider eyes, and occasional spider-jockey drops
Materials needed 1 spider spawner in a monster room ~3 stacks building blocks 2 water buckets 16 signs or fence gates ~32 slabs to control climbing and the kill gap 2–3 hoppers + 1–2 chests 1 sword with Bane of Arthropods (optional) Watch current tutorials ↗ Usually built around a monster-room spider spawner; rare mansion spawners can use a similar chamber.
Cave Spider Spawner XP Farm hard Yields: XP, string, and spider eyes from abandoned-mineshaft cave spiders
Materials needed 1 cave spider spawner in an abandoned mineshaft ~3 stacks glass or building blocks 2 water buckets 16 signs or fence gates ~32 slabs and trapdoors for a narrow kill gap 2–3 hoppers + 1–2 chests Milk, shield, and strong armor for safe construction Watch current tutorials ↗ Abandoned mineshaft. Cave spiders climb, fit through small gaps, and poison players, so use a dedicated design.
Blaze Spawner XP Farm hard Yields: High XP and blaze rods — brewing fuel, Eyes of Ender, and End progression
Materials needed 1 blaze spawner in a Nether fortress ~5 stacks non-flammable building blocks 8–16 pistons (for funneling designs) 8 pressure plates or tripwire components ~32 redstone dust + repeaters 3–6 hoppers + 2 chests Fire Resistance potions and strong armor Watch current tutorials ↗ Nether fortress. Water cannot be used in the Nether, so blaze farms need a purpose-built funnel and kill chamber.
Silverfish Spawner XP Farm hard Yields: XP from repeatable silverfish spawns while preserving access to the End portal
Materials needed 1 silverfish spawner in a stronghold portal room ~2 stacks glass, wool, or other non-infestable blocks 2 water buckets 8–16 signs or trapdoors 2 hoppers + 1 chest 1 Bane of Arthropods sword Slabs and lighting for the surrounding stronghold Watch current tutorials ↗ Stronghold End-portal room. Protect the portal and avoid nearby stone blocks that silverfish can infest.
Magma Cube Spawner XP Farm hard Yields: XP and magma cream — Fire Resistance potions and magma blocks
Materials needed 1 magma cube spawner in a treasure bastion ~6 stacks non-flammable building blocks ~2 stacks slabs for spawn-proofing 8–16 trapdoors 4–8 hoppers + 2 chests Iron golems or a manual kill chamber, depending on design Fire Resistance potions and strong armor Watch current tutorials ↗ Treasure-room bastion. Magma cubes need a taller, wider chamber and are not disabled by ordinary lighting alone.
Trial Chamber XP & Loot Run hard Yields: XP, trial keys, ominous trial keys, breeze rods, and vault rewards
Materials needed 1 located trial chamber Strong armor, shield, bow, and melee weapon Food, healing potions, and milk buckets Torches and blocks for marking cleared routes Several chests or shulker boxes for loot 1 Ominous Bottle (optional, for ominous trials) Watch current tutorials ↗ Trial chambers are repeatable combat encounters with a cooldown, not continuous monster-spawner grinders.
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