CraftFinder
Survival automation library

Build better Minecraft farms

Material lists and the best tutorials for 35 major farms, spanning resource, mob, food, and XP builds, all in one place.

35Detailed guides
3Difficulty levels

Material amounts are approximate and vary by design. Use them as a shopping-list starting point, then follow the linked tutorial for the exact build. Video links point to current tutorial searches, so results stay up to date as new builds are published.

Resource Farms

Iron Farm (Villager + Golem)

medium

Yields: Iron ingots (200+/hr) — tools, armor, hoppers, anvils, rails, buckets

Materials needed

  • 3 villagers (minimum; one gets scared to trigger golem spawns)
  • ~20 beds
  • 2 water buckets
  • 2–4 hoppers + 1–2 chests
  • ~12 fences / fence gates
  • ~4 torches
  • 1 stack (64) cobblestone or building blocks
  • 1 zombie or 1 zombie villager
  • 1 name tag (optional, keeps the zombie)
  • ~10 glass or wall blocks
Watch current tutorials ↗

Overworld, near/inside your base. Works on Java & Bedrock (rates differ).

Gold Farm (Zombified Piglin, Nether)

medium

Yields: Gold nuggets/ingots, rotten flesh, swords, XP — bartering, powered rails, armor

Materials needed

  • 1 stack (64) magma blocks (spawn platform)
  • 2–3 stacks (128–192) slabs (spawn-proofing)
  • 3–5 hoppers + 1–2 chests
  • ~16 trapdoors
  • ~5 stacks (320) building blocks
  • ~1 stack (64) ladders
  • 1 water bucket (Overworld-portal variant)
  • 10 obsidian (portal variant)
  • 1 Looting III sword
Watch current tutorials ↗

Nether Wastes biome, near max build height for best rates.

Sugarcane Farm

easy

Yields: Sugarcane → paper & sugar — books, maps, rockets, cakes, trading

Materials needed

  • 1 stack (64) sugarcane to start
  • ~1 stack (64) dirt, sand, or mud
  • 1 water bucket per row
  • 1 observer per column
  • 1 piston per column
  • ~1 stack (64) building blocks
  • 2–4 hoppers + 1 chest
  • ~10 redstone dust (only if using a clock)
Watch current tutorials ↗

Anywhere near water. Works on Java & Bedrock.

Bamboo Farm

easy

Yields: Bamboo — furnace fuel, scaffolding, panda breeding; faster than sugarcane

Materials needed

  • 1 stack (64) bamboo to start
  • ~1 stack (64) dirt, sand, gravel, or podzol (no water needed)
  • 1 observer per column
  • 1 piston per column
  • ~1 stack (64) building blocks
  • 2–4 hoppers + 1 chest
Watch current tutorials ↗

Same design as sugarcane — can share one build. Java & Bedrock.

Cobblestone / Stone Generator

easy

Yields: Cobblestone or stone — building, smelting XP, mason villager trades

Materials needed

  • 1 water bucket (or 1 ice block)
  • 1 lava bucket
  • ~10 building blocks (to shape the trench)
  • 1 piston (automatic designs)
  • ~6 redstone dust + 1 repeater (automatic designs)
  • 1–2 hoppers + 1 chest (collection designs)
  • a few stairs (waterlogged, stone-generator variant)
Watch current tutorials ↗

Anywhere, including the Nether (cobblestone only).

Cactus Farm

easy

Yields: Cactus — green dye, smelting XP, mob-damage fences

Materials needed

  • ~16 cactus to start
  • 1 sand block per cactus (~16+)
  • 1 observer + 1 piston per column
  • 2–4 hoppers + 1 chest
  • ~1 stack (64) building blocks (frame/walls)
Watch current tutorials ↗

On sand, anywhere. Pairs well with a smelting farm for free XP.

Tree / Wood Farm

easy

Yields: Logs, saplings, apples — building, sticks, charcoal, tools

Materials needed

  • ~8 saplings to start
  • ~1 stack (64) bone meal (optional, speeds growth)
  • dirt or grass blocks (1 per tree)
  • 1 piston + 1 observer per tree (auto-harvest)
  • 2–4 hoppers + 1 chest
  • ~2 stacks (128) building blocks (frame)
Watch current tutorials ↗

Anywhere with open space above for growth.

Lava Farm (Dripstone)

easy

Yields: Lava — best furnace fuel in the game, obsidian crafting

Materials needed

  • 1 lava bucket (starter)
  • ~10+ dripstone blocks (more = faster drip)
  • a few glass blocks
  • 1 cauldron per drip point
  • ~16 building blocks (frame/support)
Watch current tutorials ↗

Anywhere — compact, cheap, great early automation.

Villager Breeder

medium

Yields: Villagers for trading halls, iron farms, crop farms, and village expansion

Materials needed

  • 2 adult villagers
  • 3+ beds (add one for every new villager)
  • ~1 stack carrots, potatoes, or bread
  • ~2 stacks building blocks
  • 8–16 trapdoors
  • 1 water bucket
  • 1 boat or minecart for transport
Watch current tutorials ↗

Overworld, at least 48 blocks from other claimed beds for the simplest designs.

Moss & Bone Meal Farm

medium

Yields: Moss blocks, carpets, azalea, seeds, and renewable bone meal

Materials needed

  • 1 moss block
  • 1 stone generator or ~2 stacks stone
  • 4–8 pistons
  • 2 observers
  • ~24 redstone dust + 4 repeaters
  • 4–8 hoppers + 2 chests
  • 2–4 composters
  • 1 water bucket
Watch current tutorials ↗

Overworld, preferably in a loaded area near your storage system.

Mob & Combat Farms

Creeper Farm (Gunpowder)

medium

Yields: Gunpowder (1700–3500+/hr), music discs, XP — TNT, fireworks/rockets

Materials needed

  • ~1 stack (64) trapdoors (lower the ceiling to exclude tall mobs)
  • ~5 stacks (320) building blocks (platform + walls)
  • 2–4 water buckets
  • 1 cat or 1 snow golem (optional — herds/scares creepers)
  • a few magma blocks or campfires (kill mechanism)
  • 2–4 hoppers + 1–2 chests
  • ~2 stacks (128) slabs (spawn-proofing)
  • 1 Looting III sword (manual finishing kills)
Watch current tutorials ↗

Best over ocean biomes to reduce competing spawns.

Ghast Farm (Gunpowder + Ghast Tears)

hard

Yields: Gunpowder, ghast tears — end crystals, dried ghasts, Regeneration potions

Materials needed

  • ~10 stacks building blocks (large enclosure)
  • ~2 stacks slabs or carpet (floor spawn-proofing)
  • water or lava — a few buckets (kill mechanism)
  • 3–6 hoppers + 2 chests
  • ~1 stack glass or barrier blocks
  • 2–3 Fire Resistance potions (to build safely)
Watch current tutorials ↗

Soul Sand Valley in the Nether — ghasts spawn far more there.

Guardian Farm (Ocean Monument)

hard

Yields: Prismarine, raw cod, ink sacs, sponges (elder guardians), huge XP

Materials needed

  • ~10 sponges (drain the monument; from elder guardian kills)
  • several stacks sand (draining aid / walls)
  • ~20 stacks building blocks (spawning chamber)
  • water buckets (several)
  • ~1 stack signs (control water flow)
  • magma blocks or campfires (kill mechanism)
  • 4–8 hoppers + 2–3 chests
  • 10 obsidian + flint and steel (portal-based designs)
  • blue ice (optional, fast mob transport)
Watch current tutorials ↗

At an ocean monument in a deep ocean; clear the 3 elder guardians first.

Wither Trap (Nether Stars)

hard

Yields: Nether stars (for beacons) + huge XP

Materials needed

  • 4 soul sand or soul soil (T-shape to summon)
  • 3 wither skeleton skulls (farmed in Nether fortresses)
  • ~1 stack (64) obsidian or explosion-proof blocks (kill chamber)
  • 1 anvil (to pin the wither in place)
  • 1 bow/crossbow + ~1 stack arrows, or a strong melee weapon
  • 2–4 golden apples and/or potions (survivability)
  • 2 hoppers + 1 chest
Watch current tutorials ↗

A repeatable summon-and-kill trap; build a containment box in the Overworld or End.

Raid Farm (Totems & Emeralds)

hard

Yields: Totems of Undying, emeralds, redstone, iron, saddles

Materials needed

  • 1 villager with a bell (trigger/reset raids)
  • 1 boat (transport the villager)
  • ~8 stacks building blocks (platforms + kill chamber)
  • water buckets (funneling)
  • 3–6 hoppers + 2 chests
  • 1 Bad Omen source (kill a raid captain)
  • strong armor + weapon (evokers/vindicators hit hard)
Watch current tutorials ↗

Away from any village, in an open flat area so mobs funnel predictably.

Drowned Farm (Tridents & Copper)

medium

Yields: Tridents, nautilus shells, copper ingots, rotten flesh, XP

Materials needed

  • ~6 stacks building blocks (tower over ocean)
  • water buckets (flood the spawn floor)
  • ~2 stacks blocks to dim the light (roof/canopy)
  • ~16 trapdoors (funnel)
  • 2–4 hoppers + 1–2 chests
  • a few magma blocks (or a manual kill setup)
Watch current tutorials ↗

Over open ocean where drowned are known to spawn.

Slime Farm

medium

Yields: Slimeballs — sticky pistons, leads, magma cream, slime blocks

Materials needed

  • 1 confirmed slime chunk (locate it first)
  • ~4 stacks (256) building blocks (multi-layer platform)
  • ~2 stacks slabs (spawn-proofing)
  • 2 water buckets
  • 2 hoppers + 1 chest
  • a few magma blocks or a campfire (kill mechanism)
Watch current tutorials ↗

Below Y=40 inside a confirmed slime chunk, or a swamp at night.

Witch Farm

hard

Yields: Redstone, glowstone, gunpowder, sugar, bottles, sticks, and spider eyes

Materials needed

  • 1 located witch hut or suitable swamp spawn area
  • ~8 stacks building blocks
  • ~4 stacks slabs for spawn-proofing
  • 8–16 water buckets
  • 16+ trapdoors
  • 8–12 hoppers + 4 chests
  • 1 Looting III sword (manual-kill designs)
Watch current tutorials ↗

A swamp witch-hut area; exact mechanics and rates differ between Java and Bedrock.

Food, Crop & Animal Farms

Automatic Crop Farm (Wheat / Carrot / Potato)

easy

Yields: Wheat, carrots, potatoes, seeds — food, breeding, trading

Materials needed

  • ~1 stack (64) farmland (hoe + tilled dirt)
  • water source blocks (1 per 4×4 area)
  • 1 stack starter seeds / carrots / potatoes
  • 1 farmer villager (auto-harvest designs)
  • 1 composter + 1 hopper (job block)
  • 2–4 hoppers + 1 chest
  • 1 piston + water (non-villager harvester designs)
Watch current tutorials ↗

Near your base or trading hall. Java & Bedrock.

Automatic Cow / Animal Farm

easy

Yields: Cooked beef/porkchop, leather, XP

Materials needed

  • 2+ breeding animals (cows, pigs, etc.)
  • ~1 stack (64) wheat (or animal food) for breeding
  • ~20 fences or building blocks (pen)
  • 1 lava block or campfire (auto-cook kill mechanism)
  • 2 hoppers + 1 chest
  • 1 dispenser + 1 button (semi-auto killing designs)
Watch current tutorials ↗

Anywhere — ideally tucked underground or near base.

AFK Fishing Farm

easy

Yields: Fish, enchanted books, name tags, saddles, treasure

Materials needed

  • 1 fishing rod (Lure III recommended)
  • 1 water pool (1×1 minimum)
  • 1 trapdoor (AFK auto-fishing mechanic)
  • 1 note block or observer (full-auto designs)
  • 1–2 hoppers + 1 chest
  • 1 water bucket
Watch current tutorials ↗

A small enclosed pool, ideally indoors to avoid weather.

Bee / Honey Farm

easy

Yields: Honey bottles, honeycomb — food, candles, beehives, honey blocks

Materials needed

  • 1 beehive or bee nest
  • 2+ bees (to breed)
  • a few flowers nearby (pollination)
  • 1 campfire (collect without angering bees)
  • glass bottles or 1 shears
  • ~16 building blocks (housing)
Watch current tutorials ↗

Near flower fields for pollination efficiency.

Automatic Wool Farm

easy

Yields: Wool (all 16 colors) — beds, carpets, paintings, banners

Materials needed

  • 1 sheep per color (up to 16 for a full rainbow farm)
  • 1 dispenser per sheep, loaded with shears
  • ~10 redstone dust + 1 clock or button
  • ~1 stack (64) building blocks (pens)
  • 1 hopper per pen + chests
  • grass blocks under the sheep (wool regrows from eating grass)
Watch current tutorials ↗

Near your base — cheap utility build.

Kelp Farm

easy

Yields: Kelp and dried kelp blocks — food, composting, and renewable furnace fuel

Materials needed

  • 16+ kelp to start
  • 1 water source per growing column
  • 1 observer per column
  • 1 piston per column
  • 2–4 hoppers + 1 chest
  • ~1 stack glass or building blocks
  • 1 furnace or smoker for dried kelp
Watch current tutorials ↗

Anywhere with room for water columns; compact enough to build beside a base.

XP Farms

Skeleton Spawner XP Farm (Bones & Arrows)

medium

Yields: Bones, arrows, bows, XP, occasional enchanted gear — bones make bone meal

Materials needed

  • 1 mob spawner (dungeon) or a dark spawning room
  • ~2 stacks (128) building blocks (sealed 9×9 room)
  • 2 water buckets (to funnel mobs)
  • a few signs or trapdoors (hold water back from the drop shaft)
  • ~1 stack (64) torches (light everywhere except the farm)
  • 2–3 hoppers + 1 hopper minecart
  • 1–2 chests
  • item sorter (optional)
Watch current tutorials ↗

Built around a natural dungeon spawner underground.

Enderman XP & Ender Pearl Farm

hard

Yields: Massive XP plus ender pearls — one of the fastest late-game enchanting farms

Materials needed

  • ~15+ stacks building blocks (void platform, 43+ blocks from any island)
  • 1 endermite (optional — lures endermen)
  • 1 name tag (to anchor the endermite)
  • 2 water buckets
  • ~4 stacks slabs or carpet (spawn-proofing)
  • ~1 stack (64) leaves or blocks (chute)
  • 3–6 hoppers + 2 chests
  • 1 ender pearl (to make endermite bait, if used)
Watch current tutorials ↗

The End, far from any island, near build height / void level.

Nether Portal Gold + XP Farm

easy

Yields: XP + gold — no spawner needed, great early/mid game

Materials needed

  • 10 obsidian (portal frame)
  • 1 flint and steel
  • ~10 redstone dust + 1 clock circuit (flick the portal on/off)
  • ~8 trapdoors
  • 1–2 water buckets (chute)
  • 1 trident (trident-killer mechanism)
  • 2 hoppers + 1 chest
Watch current tutorials ↗

High in the sky within the Nether. Great for Bedrock.

Infestation Spawner XP Farm

medium

Yields: Massive XP from a boosted natural spawner

Materials needed

  • 1 brewing stand + blaze powder
  • 1 nether wart
  • a few spider eyes
  • gunpowder (for the splash-potion variant)
  • stone or glass blocks for a contained kill chamber
  • 1+ Potion of Infestation
  • ~1 stack building blocks (spawner room)
Watch current tutorials ↗

Requires a located dungeon/mineshaft spawner. Bedrock-focused.

Zombie Spawner XP Farm

easy

Yields: XP, rotten flesh, iron, carrots, potatoes, and occasional enchanted equipment

Materials needed

  • 1 zombie spawner in a monster room
  • ~2 stacks building blocks for a sealed 9×9 room
  • 2 water buckets
  • 8–16 signs or trapdoors
  • 1 soul sand block + kelp (optional bubble elevator)
  • 2–3 hoppers + 1–2 chests
  • 1 strong sword, ideally with Looting
Watch current tutorials ↗

Built around a zombie spawner in an underground monster room. Java & Bedrock designs differ slightly.

Spider Spawner XP Farm

medium

Yields: XP, string, spider eyes, and occasional spider-jockey drops

Materials needed

  • 1 spider spawner in a monster room
  • ~3 stacks building blocks
  • 2 water buckets
  • 16 signs or fence gates
  • ~32 slabs to control climbing and the kill gap
  • 2–3 hoppers + 1–2 chests
  • 1 sword with Bane of Arthropods (optional)
Watch current tutorials ↗

Usually built around a monster-room spider spawner; rare mansion spawners can use a similar chamber.

Cave Spider Spawner XP Farm

hard

Yields: XP, string, and spider eyes from abandoned-mineshaft cave spiders

Materials needed

  • 1 cave spider spawner in an abandoned mineshaft
  • ~3 stacks glass or building blocks
  • 2 water buckets
  • 16 signs or fence gates
  • ~32 slabs and trapdoors for a narrow kill gap
  • 2–3 hoppers + 1–2 chests
  • Milk, shield, and strong armor for safe construction
Watch current tutorials ↗

Abandoned mineshaft. Cave spiders climb, fit through small gaps, and poison players, so use a dedicated design.

Blaze Spawner XP Farm

hard

Yields: High XP and blaze rods — brewing fuel, Eyes of Ender, and End progression

Materials needed

  • 1 blaze spawner in a Nether fortress
  • ~5 stacks non-flammable building blocks
  • 8–16 pistons (for funneling designs)
  • 8 pressure plates or tripwire components
  • ~32 redstone dust + repeaters
  • 3–6 hoppers + 2 chests
  • Fire Resistance potions and strong armor
Watch current tutorials ↗

Nether fortress. Water cannot be used in the Nether, so blaze farms need a purpose-built funnel and kill chamber.

Silverfish Spawner XP Farm

hard

Yields: XP from repeatable silverfish spawns while preserving access to the End portal

Materials needed

  • 1 silverfish spawner in a stronghold portal room
  • ~2 stacks glass, wool, or other non-infestable blocks
  • 2 water buckets
  • 8–16 signs or trapdoors
  • 2 hoppers + 1 chest
  • 1 Bane of Arthropods sword
  • Slabs and lighting for the surrounding stronghold
Watch current tutorials ↗

Stronghold End-portal room. Protect the portal and avoid nearby stone blocks that silverfish can infest.

Magma Cube Spawner XP Farm

hard

Yields: XP and magma cream — Fire Resistance potions and magma blocks

Materials needed

  • 1 magma cube spawner in a treasure bastion
  • ~6 stacks non-flammable building blocks
  • ~2 stacks slabs for spawn-proofing
  • 8–16 trapdoors
  • 4–8 hoppers + 2 chests
  • Iron golems or a manual kill chamber, depending on design
  • Fire Resistance potions and strong armor
Watch current tutorials ↗

Treasure-room bastion. Magma cubes need a taller, wider chamber and are not disabled by ordinary lighting alone.

Trial Chamber XP & Loot Run

hard

Yields: XP, trial keys, ominous trial keys, breeze rods, and vault rewards

Materials needed

  • 1 located trial chamber
  • Strong armor, shield, bow, and melee weapon
  • Food, healing potions, and milk buckets
  • Torches and blocks for marking cleared routes
  • Several chests or shulker boxes for loot
  • 1 Ominous Bottle (optional, for ominous trials)
Watch current tutorials ↗

Trial chambers are repeatable combat encounters with a cooldown, not continuous monster-spawner grinders.