Witch Farm
Redstone, glowstone, gunpowder, sugar, bottles, sticks, and spider eyes
Witch huts have one fixed spawn point directly under the structure where witches can appear under specific darkness conditions, and swamp biomes more broadly get an elevated witch spawn chance at night on some versions. Like the slime farm, step one is finding and building around a natural structure rather than picking anywhere convenient.
The core design floods and seals the area around the hut, the same dark, spawn-proofed room style used for spawner farms, so the hut's specific spawn point and any nearby ambient swamp spawns fire reliably instead of competing with slimes or other swamp mobs.
Water funneling and trapdoors work the same as a skeleton or drowned farm, sweeping witches toward a drop point. They're genuinely more dangerous to approach directly than most farmed mobs though, since they'll drink Fire Resistance or healing potions and throw harmful splash potions your way if they notice you. Most builds favor a longer fall or a kill mechanism that never gives the witch a clear shot at the player.
Java and Bedrock aren't identical here. Witch hut spawn mechanics and the exact swamp spawn-rate boost differ between versions, so a build copied straight from a Java video might behave differently on Bedrock. Worth double-checking a guide actually matches your edition before committing to this one.
The drop list is unusually broad for a single mob farm, redstone, glowstone, gunpowder, sugar, sticks, bottles, spider eyes. Less a bottleneck-resource farm and more a general restock, once it's actually running.
Watch a build
We haven't filmed our own walkthrough for this one yet. Until we do, here's a live search for current video tutorials.
Search YouTube for tutorials ↗Materials needed
- 1 located witch hut or suitable swamp spawn area
- ~8 stacks building blocks
- ~4 stacks slabs for spawn-proofing
- 8–16 water buckets
- 16+ trapdoors
- 8–12 hoppers + 4 chests
- 1 Looting III sword (manual-kill designs)
A swamp witch-hut area; exact mechanics and rates differ between Java and Bedrock.