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Enchantment order

The order you combine enchantments in decides what they cost. Do it in the right sequence and the same gear takes far fewer levels, so every point of XP you have ground out goes further. Do it wrong and the anvil can refuse to finish the item at all.

Open the anvil order tool
Enchanting guide

Every Minecraft enchantment

43 enchantments across 20 item categories, from common table rolls to treasure-only curses. Pick one to see its max level, enchanting-table cost, conflicting enchantments, and every item it applies to.

43 enchantments7 treasure-only2 curses

Max levels, enchanting-table costs, and conflicts come straight from the game data, so they stay accurate — only the write-up around them is ours.

Aqua Affinity

Rare

Removes the underwater mining speed penalty, letting you break blocks as fast as on land.

Max level 1

Bane of Arthropods

Uncommon

Deals bonus damage to spiders, cave spiders, silverfish, endermites, and bees, and briefly slows them.

Max level 5

Blast Protection

Rare

Reduces damage and knockback taken from explosions.

Max level 4

Breach

Rare

Reduces how much the target's armor absorbs, ignoring a portion of its protection.

Max level 4

Channeling

Very Rare

Summons a lightning bolt at a target struck by a thrown trident during a thunderstorm.

Max level 1

Curse of Binding

Very Rare

Prevents the item from being removed from its armor slot until it breaks or the wearer dies.

Max level 1 · Treasure only

Curse of Vanishing

Very Rare

Destroys the item on death instead of letting it drop for pickup.

Max level 1 · Treasure only

Density

Uncommon

Deals bonus damage per block already fallen when using a mace, rewarding attacks after a longer fall.

Max level 5

Depth Strider

Rare

Increases underwater movement speed, reaching full swimming speed at max level.

Max level 3

Efficiency

Common

Increases how fast a tool breaks blocks.

Max level 5

Feather Falling

Uncommon

Reduces fall damage.

Max level 4

Fire Aspect

Rare

Sets the target on fire when hit in melee.

Max level 2

Fire Protection

Uncommon

Reduces damage from fire and lava.

Max level 4

Flame

Rare

Sets arrows on fire, igniting whatever they hit.

Max level 1

Fortune

Rare

Increases the amount of certain block drops (ore, crops) and adds a chance at rare drops.

Max level 3

Frost Walker

Rare

Turns water beneath the wearer into temporary frost that can be walked on, and prevents freezing damage.

Max level 2 · Treasure only

Impaling

Rare

Deals bonus damage to aquatic mobs when using a trident.

Max level 5

Infinity

Very Rare

Lets a bow fire without consuming arrows from the inventory, as long as one arrow is present.

Max level 1

Knockback

Uncommon

Increases how far a melee hit pushes the target back.

Max level 2

Looting

Rare

Increases the number and rarity of items dropped by mobs killed in melee.

Max level 3

Loyalty

Uncommon

Makes a thrown trident return to the thrower after it lands or hits something.

Max level 3

Luck of the Sea

Rare

Improves fishing results, increasing the chance of treasure and reducing junk.

Max level 3

Lunge

Uncommon

Launches you forward when you jab with a spear, spending hunger and an extra point of durability.

Max level 3

Lure

Rare

Reduces the time it takes to get a bite while fishing.

Max level 3

Mending

Rare

Repairs the item's durability using experience orbs the player collects.

Max level 1 · Treasure only

Multishot

Rare

Fires three arrows from a single piece of ammunition when using a crossbow.

Max level 1

Piercing

Common

Lets crossbow bolts pass through multiple entities instead of stopping at the first hit.

Max level 4

Power

Common

Increases the damage dealt by arrows fired from a bow.

Max level 5

Projectile Protection

Uncommon

Reduces damage from projectiles such as arrows and fireballs.

Max level 4

Protection

Common

Reduces most types of incoming damage.

Max level 4

Punch

Rare

Increases the knockback dealt by arrows fired from a bow.

Max level 2

Quick Charge

Uncommon

Reduces the time it takes to reload a crossbow.

Max level 3

Respiration

Rare

Extends how long the wearer can hold their breath underwater and reduces drowning damage.

Max level 3

Riptide

Rare

Launches the wielder alongside a thrown trident, working best in rain or water.

Max level 3

Sharpness

Common

Increases melee damage dealt with the weapon.

Max level 5

Silk Touch

Very Rare

Makes mined blocks drop themselves instead of their usual item.

Max level 1

Smite

Uncommon

Deals bonus damage to undead mobs like zombies and skeletons.

Max level 5

Soul Speed

Very Rare

Increases movement speed while walking on soul sand or soul soil.

Max level 3 · Treasure only

Sweeping Edge

Rare

Increases the damage dealt by a sword's sweep attack against nearby enemies.

Max level 3

Swift Sneak

Very Rare

Increases movement speed while sneaking.

Max level 3 · Treasure only

Thorns

Very Rare

Gives a chance to reflect a portion of incoming damage back at the attacker, at the cost of extra durability.

Max level 3

Unbreaking

Uncommon

Gives a chance to ignore durability damage each time the item would take some, making it last longer.

Max level 3

Wind Burst

Rare

Launches the wielder upward on a mace smash attack, useful for chaining aerial hits.

Max level 3 · Treasure only