Every potion, brewed right
What to put in the brewing stand, in what order, and exactly how long each potion lasts, at all three tiers, base, Level II, and extended.
Every ingredient and duration comes from a hand-checked pass against the game's own brewing mechanics, cross-referenced across two sources rather than assumed. Only the write-up around them is ours.
How the brewing stand works
- Place a Brewing Stand and add Blaze Powder as fuel.
- Put up to three Water Bottles in the bottom slots. Adding Nether Wart above them brews Awkward Potion, the base almost every other potion starts from.
- Add an effect ingredient to an Awkward Potion for the effect you want. Redstone extends the result's duration, and Glowstone Dust brews a stronger, shorter Level II version instead.
- Add Gunpowder to make a thrown Splash Potion, or Dragon's Breath to a Splash Potion to make a Lingering Potion that leaves a cloud behind.
Base potions
Every Water Bottle becomes one of these four before it can become anything else. Three are dead ends; Awkward Potion is the one that feeds nearly every effect potion below.
- Water Bottle
Nether Wart
Awkward PotionThe base for almost every brewed potion. Has no effect on its own.
- Water Bottle
Redstone Dust
Mundane PotionA dead-end potion with no effect and nothing further brewed from it.
- Water Bottle
Glowstone Dust
Thick PotionA dead-end potion with no effect and nothing further brewed from it.
- Water Bottle
Fermented Spider Eye
Potion of WeaknessLowers melee attack damage for its duration.
Effect potions (18)
Brewed from Awkward Potion plus an ingredient, except Weakness (straight from a Water Bottle) and Invisibility/Harming/Slowness (brewed by corrupting another potion with Fermented Spider Eye).
| Potion | Ingredient | Base | Level II | Extended |
|---|---|---|---|---|
| Fermented Spider Eye | 1:30 | — | 4:00 | |
| Ghast Tear | 0:45 | 0:22 | 1:30 | |
| Sugar | 3:00 | 1:30 | 8:00 | |
| Magma Cream | 3:00 | — | 8:00 | |
| Glistering Melon Slice | Instant | Instant | — | |
| Blaze Powder | 3:00 | 1:30 | 8:00 | |
| Golden Carrot | 3:00 | — | 8:00 | |
| Pufferfish | 3:00 | — | 8:00 | |
| Rabbit Foot | 3:00 | 1:30 | 8:00 | |
| Phantom Membrane | 1:30 | — | 4:00 | |
| Spider Eye | 0:45 | 0:21 | 1:30 | |
| Breeze Rod | 3:00 | — | — | |
| Cobweb | 3:00 | — | — | |
| Slime Block | 3:00 | — | — | |
| Stone | 3:00 | — | — | |
| Fermented Spider Eye | 3:00 | — | 8:00 | |
| Fermented Spider Eye | Instant | Instant | — | |
| Fermented Spider Eye | 1:30 | 0:20 | 4:00 |
Two special cases
- Potion of the Turtle Master grants two effects at once instead of one, so it doesn't fit the table above. Base gives Slowness IV and Resistance III for 20 seconds; Level II gives Slowness VI and Resistance IV for 20 seconds; extended gives Slowness IV and Resistance III for 40 seconds.
- Potion of Luck has no Survival brewing recipe at all. It's creative/command only, listed here for completeness.
Splash & Lingering potions
Adding Gunpowder to any drinkable potion turns it into a Splash Potion, which shatters on impact to affect anyone caught in the radius. The duration for whoever it hits is the same as drinking the potion directly.
Adding Dragon’s Breath to a Splash Potion turns it into a Lingering Potion, which leaves behind a lasting cloud instead of an instant splash. The cloud only carries the effect for a quarter of the splash potion’s own duration.
Looking for what to enchant that gear with? Browse the enchanting guide →